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Title POW_BOX (Mini Project)
Author Prashant Srivastava
Author Email powdab [at] indiatimes.com
Description Just arrange box from 1-15,teasing your brain
Category C++ » Algorithms
Hits 365187
Code Select and Copy the Code
Code : #include<graphics.h> #include<conio.h> #include<malloc.h> #include<stdlib.h> #include<bios.h> #include<stdio.h> #define L 75 #define R 77 #define U 72 #define D 80 #define __LARGE__ int getboxpos(); int check_box(); void quit(void) ; int finish(void); int x,y,d,locx,locy; int tboxx[]={50,80,110,140,50,80,140,140,50,80,110,110,50,80,140}; int tboxy[]={200,200,200,200,235,235,235,270,270,270,305,270,305,305,305}; int winx[]={50,80,110,140,50,80,110,140,50,80,110,140,50,80,110}; int winy[]={200,200,200,200,235,235,235,235,270,270,270,270,305,305,305}; int Vx[]={50,50,50,50,80,80,80,80,110,110,110,110,140,140,140}; int Vy[]={200,235,270,305, 200,235,270,305, 200,235,270,305, 200,235,270}; struct BOX{ int boxx,boxy; void *box; }b[15]; int empty_x=110; int empty_y=235; int play=0; char arrange; void display(void) { cleardevice(); for(int q=0;q<15;q++) putimage(b[q].boxx,b[q].boxy,b[q].box,1); gotoxy(10,2);printf("Arrangement Range :[1 - %2d]",play); if(arrange=='h'){ gotoxy(10,3);printf("Arrangement Style :Horizontal");} else { gotoxy(10,3);printf("Arrangement Style :Vertical");} } void main(void) { char st[2]; for(int q=0;q<15;q++) b[q].boxx=b[q].boxy=NULL; int driver=DETECT,mode; int deck_color=0,no_color=0; clrscr(); dd: gotoxy(10,5); printf("Deck Color :"); scanf("%d",&deck_color); gotoxy(10,6); printf("No. Color :"); scanf("%d",&no_color); printf("Arrangement Range upto:[4,8,10,12,15]"); scanf("%d",&play); printf("Arrangement Style :[H]orizontal,[V]ertical"); arrange=getche(); if(deck_color==0 )goto dd; else if(no_color==deck_color)goto dd; if(play>15 || play<1)play=10; if(arrange!='h' && arrange!='v')arrange='h'; initgraph(&driver,&mode,""); settextstyle(1,0,1); for(int j=0;j<15;j++) { cleardevice(); setcolor(deck_color); for(int i=1;i<=25;i++) rectangle(0,0,i,i); itoa(j+1,st,10); setcolor(no_color); outtextxy(5,2,st); b[j].box= malloc(imagesize(0,0,25,25)); getimage(0,0,25,25,b[j].box); } cleardevice(); setlinestyle(SOLID_LINE,1,3); setcolor(4); rectangle(0,0,28,28); void *select= malloc(imagesize(0,0,28,28)); getimage(0,0,28,28,select); randomize(); for(q=0;q<15;q++) { aa: int s=rand()%16; if(b[s].boxx==NULL){b[s].boxx=tboxx[q]; b[s].boxy=tboxy[q]; } else goto aa; } locx=x=50;locy=y=200; display(); putimage(x,y,select,1); char ch; while(1) { int key=bioskey(2); if((key & 0x40) && (key & 0x20))quit(); int ans= finish(); gotoxy(10,24);printf("Remaining :%2d",ans); if(!ans){ getch ();quit(); } xx: ch=NULL; while(ch!=13){ ch=getch(); switch (ch) {case L:x-=30;break; case R:x+=30;break; case D:y+=35;break; case U:y-=35;break; } if(x>140)x=50;if(y>305)y=200; if(x<50)x=140;if(y<200)y=305; putimage(locx,locy,select,1); d= getboxpos(); putimage(locx,locy,select,1); } if(!check_box())goto xx; putimage(locx,locy,b[d].box,1); putimage(empty_x,empty_y,b[d].box,1); b[d].boxx=empty_x;b[d].boxy=empty_y; empty_x=locx; empty_y=locy; } } /*~~~~~~~~~~~~~~~~~~~~~Subroutines~~~~~~~~~~~~~*/ int getboxpos() { for(int a=0;a<15;a++) { if(x>=b[a].boxx && x<=b[a].boxx+25) {locx=b[a].boxx;break;} else continue; } for(a=0;a<15;a++) { if(y>=b[a].boxy && y<=b[a].boxy+25) {locy=b[a].boxy;break;} else continue; } for(a=0;a<15;a++) { if(locx==b[a].boxx && locy==b[a].boxy)return a; else continue; } return 0; } int check_box() { if(abs(locx-empty_x)==30 && abs(locy-empty_y)==0) { gotoxy(60,12); printf(" "); return 1; } else if(abs(locx-empty_x)==0 && abs(locy-empty_y)==35) { gotoxy(40,16); printf(" "); return 1; } else { gotoxy(40,16); printf("Invalid Selection."); } return 0; } void quit(void) { closegraph(); restorecrtmode(); printf(" Hoped you Enjoyed ! -Prashant Srivastava"); if(play!=15) printf(" Try arranging other ranges."); exit(0); } int finish(void) { if(arrange=='h'){ for(int t=0;t<play;t++) { if(b[t].boxx!=winx[t] || b[t].boxy!=winy[t]) return (play-t); else continue; } } else { for(int t=0;t<play;t++) { if(b[t].boxx!=Vx[t] || b[t].boxy!=Vy[t]) return (play-t); else continue; } } return 0; }

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