Add to Favorites    Make Home Page 1829 Online  
 Language Categories  
 Our Services  

Home » C++ Home » Games Home » Brainvita - Game in C++ (Project)

A D V E R T I S E M E N T

Search Projects & Source Codes:

Title Brainvita - Game in C++ (Project)
Author Neeraj Sharma
Author Email neeraj_sharma100 [at] rediffmail.com
Description It is marbles game devloped in TC++ 3.0 under DOS using BGI graphics.
Category C++ » Games
Hits 400475
Code Select and Copy the Code
/* [[[ Brainvita ]]] ************************************************************************** _____ _____ _____ _____ _____ ______ _____ | | / | | | | | | | / | | | | | | | | | | | | | | | |_____/ |_____/ |_____| | | | | | | | |_____| | | | | | | | | | | | | | | | | | | | | | | / | | | | |_____| | | | | __|__ | / __|__ | | | ************************************************************************** Written & Devloped By : Neeraj Sharma Email : [email protected] URL : www.neerajsharma.tk Last Modified : 10/1/2002 Compiler used : Turbo C++ 3.0 PLAY & HAVE FUN ! Feel free to e-mail me. */ #include <graphics.h> #include <stdlib.h> #include <stdio.h> #include <conio.h> #include <dos.h> #include <time.h> #include <bios.h> #define UP 72 #define DOWN 80 #define LEFT 75 #define RIGHT 77 #define ENTER 13 #define ESC 27 #define YES 1 #define NO 0 int x=320,y=100,marble=32,marble_color=12; void *p; size_t area; // Matrix of board int board[7][7]= { {-1,-1,1,1,1,-1,-1}, {-1,-1,1,1,1,-1,-1}, { 1, 1,1,1,1, 1, 1}, { 1, 1,1,1,1, 1, 1}, { 1, 1,1,1,1, 1, 1}, {-1,-1,1,1,1,-1,-1}, {-1,-1,1,1,1,-1,-1} }; //------------------------------------------------------------------------ // Function Prototypes //------------------------------------------------------------------------ void Marble(int x,int y,int c); void G(); int check(); int GetXY(int X,int Y); int GetBoard(int X,int Y); void SetBoard(int X,int Y,int element); void Blink(int x,int y,int c); void DrawBoard(); int MakeMove(int X,int Y); void Init(); int finish(); void win(char *text,int sx,int sy,int ex,int ey,int ck); void winp(int sx,int sy,int ex,int ey,int state); void Menu(); void LCD(int left,int top,int NUM); void Lcd(int x,int y,int n); void Intro(); void Drawborder(int x,int y); void Background(); int load_game (); int save_game(); //------------------------------------------------------------------------ // Main Function //------------------------------------------------------------------------ void main() { int i; G(); Intro(); Background(); DrawBoard(); Marble(320,220,0); board[3][3]=0; Init(); setcolor(0); for(i=0;i<=220;i++) { rectangle(0+i,0+i,640-i,480-i); delay(10); } for(i=0;i<=220;i++) { rectangle(100+i,100,540-i,380); delay(8); } closegraph(); printf(" BrainVita "); printf("By : Neeraj Sharma "); printf("email : [email protected] [email protected]"); getch(); } void Marble(int x,int y,int c) { setfillstyle(1,c); setcolor(c); fillellipse(x,y,8,8); if(c!=0) { if(c==15){setcolor(7);setfillstyle(1,7);} else {setfillstyle(1,15);setcolor(15);} fillellipse(x+3,y-2,1,2); } } void mydelay(float secs) { clock_t start, end; start = clock(); do { end = clock(); if(kbhit()) break; }while(((end - start)/CLK_TCK)<secs); } void Intro() { int i; char pattern[8] ={0xfe,0xbc,0xda,0xe4,0xe2,0xc0,0x88,0x00}; setfillpattern(pattern,1); bar(0,0,640,480); settextstyle(1,0,5); setcolor(10); outtextxy(210,140,"BRAINVITA"); settextstyle(1,0,4); setcolor(15); outtextxy(160,300,"BY : Neeraj Sharma"); getch(); setcolor(0); for(i=0;i<=320;i++) { rectangle(0+i,0,640-i,480); delay(5); } // win("BRAINVITA",1,1,638,478,1); } void Drawborder(int x,int y) { setwritemode(COPY_PUT); setcolor(0); line(x+60,y-20,x+180,y-20);// __ line(x+60,y+60,x+60,y-20);// | line(x-40,y+60,x+60,y+60);// __ line(x-40,y+60,x-40,y+180);// | setcolor(15); line(x-40,y+180,x+60,y+180);// __ setcolor(0); line(x+60,y+180,x+60,y+280);// | setcolor(15); line(x+180,y-20,x+180,y+60);// | setcolor(0); line(x+180,y+60,x+290,y+60);// __ setcolor(15); line(x+290,y+60,x+290,y+180);// | line(x+180,y+180,x+290,y+180);// __ line(x+180,y+180,x+180,y+280);// | line(x+180,y+280,x+60,y+280);// __ setwritemode(XOR_PUT); } void Background() { int i; setfillstyle(1,3); bar(0,0,640,480); for(i=0;i<=15;i++) { setcolor(i); rectangle(0+i,0+i,640-i,480-i); } win("BRAINVITA",145,45,505,400,1); // winp(159,79,491,381,1); win("Keys",24,45,135,290,1); win("Help !",510,45,625,250,1); setfillstyle(1,0); bar(35,75,125,280); bar(520,75,618,240); winp(35,75,125,280,1); winp(520,75,618,240,1); setcolor(14); settextstyle(2,0,4); outtextxy(42,80,"Keys used"); setcolor(15); outtextxy(42,100,"+ or- : color"); outtextxy(47,120,"? : Up"); outtextxy(47,140,"? : Down"); outtextxy(42,160,"<- : Left"); outtextxy(42,180,"-> : Right"); outtextxy(42,200,"Enter : Pick"); outtextxy(42,220,"S : save game"); outtextxy(42,240,"L : load game"); outtextxy(42,260,"Esc : Exit"); line(47,120,50,123); line(47,120,43,123); line(47,140,50,143); line(47,140,43,143); outtextxy(523,80,"Use Arrow Keys"); outtextxy(523,100,"to move around"); outtextxy(523,120,"then press enter"); outtextxy(523,140,"to select any"); outtextxy(523,160,"marble,then jump"); outtextxy(523,180,"over another to"); outtextxy(523,200,"remove it."); win("",190,410,480,460,0); setfillstyle(1,0); bar(200,420,470,450); settextstyle(1,0,3); setcolor(10); outtextxy(220,420,"Marbles :"); } //------------------------------------------------------------------------ // Draw The Whole Board on Screen //------------------------------------------------------------------------ void DrawBoard() { int i,j,x=200,y=100; x=200;y=100; setfillstyle(1,1); bar(x-40,y-20,x+290,y+280); setfillstyle(1,7); bar(x-41,y-21,x+60,y+60); bar(x+180,y-21,x+290,y+60); bar(x-41,y+180,x+60,y+290); bar(x+180,y+180,x+290,y+290); Drawborder(x,y); Drawborder(x+1,y+1); setfillstyle(1,12); setcolor(11); for(i=0;i<7;i++) { for(j=0;j<7;j++) { if(board[j][i]!=-1) { if(board[j][i]==1) Marble(x,y,marble_color); if(board[j][i]==0) Marble(x,y,0); } x+=40; } x=200; y+=40; } settextstyle(1,0,3); } //------------------------------------------------------------------------ // Switch Into Graphics mode //------------------------------------------------------------------------ void G() { int gdriver = DETECT, gmode, errorcode; /* // for stand alone registerfarbgidriver(EGAVGA_driver_far); registerfarbgifont(sansserif_font_far); registerfarbgifont(small_font_far); registerfarbgifont(gothic_font_far); registerfarbgifont(triplex_font_far); */ initgraph(&gdriver, &gmode, ""); errorcode = graphresult(); if (errorcode != grOk) { printf("Graphics error: %s ", grapherrormsg(errorcode)); exit(1); } area=imagesize(150,70,240,180); p=malloc(area); if(p==NULL) {closegraph();exit(1);} } //------------------------------------------------------------------------ // Check the board if any move is possible //------------------------------------------------------------------------ int check() // a know bug is there { int i,j,flag; flag=0; for(i=0;i<7;i++) { for(j=0;j<7;j++) if(board[j][i]!=-1) { if(board[j][i]==1) { if(board[j+1][i]==1) { if(board[j+2][i]==0) flag++; } if(board[j-1][i]==1) { if(board[j-2][i]==0) flag++; } if(board[j][i+1]==1) { if(board[j][i+2]==0) flag++; } if(board[j][i-1]==1) { if(board[j][i-2]==0) flag++; } } } } //count marble marble=0; for(i=0;i<7;i++) { for(j=0;j<7;j++) if(board[j][i]==1) marble++; } return flag; } //------------------------------------------------------------------------ // Give the current x,y position on board & find is it valid or not //------------------------------------------------------------------------ int GetXY(int X,int Y) { int i,j,x=200,y=100,flag=0; for(i=0;i<7;i++) { for(j=0;j<7;j++) { if(board[j][i]!=-1) { if(x==X && y==Y) flag=1; } x+=40; } x=200; y+=40; } return flag; } //------------------------------------------------------------------------ // check current position is filled or not //------------------------------------------------------------------------ int GetBoard(int X,int Y) { int i,j,x=200,y=100,f=-1; for(i=0;i<7;i++) { for(j=0;j<7;j++) { if(board[j][i]!=-1) { if(x==X && y==Y) f=board[j][i]; } x+=40; } x=200; y+=40; } return f; } //------------------------------------------------------------------------ // Sets the board to 1 or 0 ,represents filled & empty respectively //------------------------------------------------------------------------ void SetBoard(int X,int Y,int element) { int i,j,x=200,y=100; for(i=0;i<7;i++) { for(j=0;j<7;j++) { if(board[j][i]!=-1) { if(x==X && y==Y) board[j][i]=element; } x+=40; } x=200; y+=40; } } //------------------------------------------------------------------------ // Blinks the cursor or square //------------------------------------------------------------------------ void Blink(int x,int y,int c) { int i; setcolor(c); do { rectangle(x-10,y-10,x+10,y+10); rectangle(x-11,y-11,x+11,y+11); mydelay(0.5); rectangle(x-10,y-10,x+10,y+10); rectangle(x-11,y-11,x+11,y+11); mydelay(0.5); }while(!kbhit()); } //------------------------------------------------------------------------ // When ENTER pressed check for conditions & perform task //------------------------------------------------------------------------ int MakeMove(int X,int Y) { int flag,key; flag=NO; if(marble_color==11) Marble(X,Y,9); else Marble(X,Y,11); key = bioskey(0); if(key==0x4800)//up { if(GetBoard(X,Y-80)==0 && GetBoard(X,Y-40)==1) { Marble(X,Y,0); SetBoard(X,Y,0); Y-=40; Marble(X,Y,0); SetBoard(X,Y,0); Y-=40; SetBoard(X,Y,1); y=Y; flag=YES; } } if(key==0x5000)//down { if(GetBoard(X,Y+80)==0 && GetBoard(X,Y+40)==1) { Marble(X,Y,0); SetBoard(X,Y,0); Y+=40; Marble(X,Y,0); SetBoard(X,Y,0); Y+=40; SetBoard(X,Y,1); y=Y; flag=YES; } } if(key==0x4b00)//left { if(GetBoard(X-80,Y)==0 && GetBoard(X-40,Y)==1) { Marble(X,Y,0); SetBoard(X,Y,0); X-=40; Marble(X,Y,0); SetBoard(X,Y,0); X-=40; SetBoard(X,Y,1); x=X; flag=YES; } } if(key==0x4d00)//right { if(GetBoard(X+80,Y)==0 && GetBoard(X+40,Y)==1) { Marble(X,Y,0); SetBoard(X,Y,0); X+=40; Marble(X,Y,0); SetBoard(X,Y,0); X+=40; SetBoard(X,Y,1); x=X; flag=YES; } } if(kbhit()) getch(); setcolor(11); if(flag==YES) { Marble(X,Y,marble_color); } else//invalid key { Marble(X,Y,marble_color); sound(800); delay(100); nosound(); } return flag; } //------------------------------------------------------------------------ // Handles All the funtions & Perform desired move //------------------------------------------------------------------------ void Init() { int i,j,e=1; char ch; setwritemode(XOR_PUT); setcolor(15); while(e) { setfillstyle(1,11); Lcd(360,425,marble); Blink(x,y,11); ch=getch(); Lcd(360,425,marble); if(ch==ESC) e=0; if(GetXY(x,y)==1) { switch(ch) { case UP :if(GetXY(x,y-40)==1) if(y>100) y-=40;break; case DOWN :if(GetXY(x,y+40)==1) if(y<340) y+=40;break; case LEFT :if(GetXY(x-40,y)==1) if(x>200) x-=40;break; case RIGHT :if(GetXY(x+40,y)==1) if(x<440) x+=40;break; case ENTER :if(GetBoard(x,y)==1) { MakeMove(x,y); } break; case ESC :e=0;break; case '+': marble_color++; if(marble_color>15) marble_color=2; DrawBoard(); break; case '-':marble_color--; if(marble_color<2) marble_color=15; DrawBoard(); break; case 's':case 'S':save_game();break; case 'l':case 'L':load_game();break; }//switch }//if if(check()==0) e=finish(); }//while setwritemode(COPY_PUT); } //------------------------------------------------------------------------ // Display Final Screen //------------------------------------------------------------------------ int finish() { int i,j,f; char opt=0; setwritemode(COPY_PUT); f=0; for(i=0;i<7;i++) { for(j=0;j<7;j++) if(board[j][i]==1) f++; } Lcd(360,425,marble); // f-=1; win("Done !",220,155,425,240,1); setcolor(0); settextstyle(1,0,1); switch(f) { case 1:outtextxy(230,180,"You Are Intelligent !");break; case 2:outtextxy(255,180," Wonderful !");break; case 3:outtextxy(255,180," Good Job !");break; case 4:outtextxy(255,180," Can be better !");break; case 5:outtextxy(230,180," You Need Practice !");break; case 6:outtextxy(230,180," Very Poor !");break; case 7:outtextxy(230,180," Very Very Poor !");break; default:outtextxy(255,180," Try Again !");break; } // gotoxy(1,1);printf("%d",f); getch(); win("Exit ?",220,155,425,240,1); settextstyle(1,0,1); setcolor(1); outtextxy(240,180,"Play Again [y/n] :"); opt=getch(); setfillstyle(1,3); bar(17,402,624,464); if(opt=='y' || opt=='Y') { for(i=0;i<7;i++) { for(j=0;j<7;j++) if(board[j][i]!=-1) board[j][i]=1; } Marble(320,220,0); board[3][3]=0; marble=32; Background(); DrawBoard(); f=1; } else f=0; setwritemode(XOR_PUT); return f; } void win(char *text,int sx,int sy,int ex,int ey,int ck) { setfillstyle(1,7); bar(sx,sy,ex,ey); setfillstyle(1,7); setcolor(15); line(sx,sy,sx,ey); line(sx,sy,ex,sy); line(sx,sy,sx,ey); line(sx,sy,ex,sy); setcolor(0); line(ex,sy,ex,ey); line(ex,sy,ex,ey); line(sx,ey,ex,ey); line(sx,ey,ex,ey); if(ck==1) { settextstyle(0,0,0); setfillstyle(1,1); bar(sx+2,sy+2,ex-2,sy+17); setcolor(15); outtextxy(sx+4,sy+4,text); //for x setfillstyle(1,7); bar(ex-15,sy+4,ex-4,sy+15); setcolor(15); line(ex-15,sy+4,ex-4,sy+4); line(ex-15,sy+4,ex-15,sy+15); setcolor(0); line(ex-15,sy+15,ex-4,sy+15); line(ex-4,sy+4,ex-4,sy+15); setcolor(1); outtextxy(ex-13,sy+5,"x"); setfillstyle(1,7); } } void winp(int sx,int sy,int ex,int ey,int state) { if(state==1) { setcolor(0); line(sx,sy,sx,ey); line(sx,sy,ex,sy); line(sx,sy,sx,ey); line(sx,sy,ex,sy); setcolor(15); line(ex,sy,ex,ey); line(ex,sy,ex,ey); line(sx,ey,ex,ey); line(sx,ey,ex,ey); } else { setcolor(15); line(sx,sy,sx,ey); line(sx,sy,ex,sy); line(sx,sy,sx,ey); line(sx,sy,ex,sy); setcolor(0); line(ex,sy,ex,ey); line(ex,sy,ex,ey); line(sx,ey,ex,ey); line(sx,ey,ex,ey); } } void mybar(int sx,int sy,int ex,int ey) { int i; // setcolor(14); for(i=sy;i<=ey;i++) line(sx,i,ex,i); } void Menu() { setcolor(0); settextstyle(2,0,4); getimage(161,80,240,180,p); win(" ",161,80,240,180,0); outtextxy(170,88,"New Game"); outtextxy(170,105,"Exit"); setwritemode(XOR_PUT); mybar(170,88,220,100); getch(); mybar(170,88,220,100); mybar(170,105,220,117); getch(); mybar(170,105,220,117); setwritemode(COPY_PUT); getch(); putimage(161,80,p,COPY_PUT); } void Lcd(int x,int y,int n) { int a,b; if(n<10) { LCD(x,y,0); LCD(x+15,y,n); } else if(n<100) { a=n/10;b=n%10; LCD(x,y,a); LCD(x+15,y,b); } } void LCD(int left,int top,int NUM) { int i; // int right=100, bottom=100; setcolor(10); switch(NUM) { case 1: line(left+11,top+2,left+11,top+9); // | line(left+11,top+11,left+11,top+18); // | break; case 2: line(left,top,left+10,top); //-- line(left+11,top+2,left+11,top+9); // | line(left+1,top+10,left+9,top+10); //-- line(left-1,top+11,left-1,top+18); //| line(left,top+20,left+10,top+20); //-- break; case 3: line(left,top,left+10,top); //-- line(left+11,top+2,left+11,top+9); // | line(left+1,top+10,left+9,top+10); //-- line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; case 4: line(left-1,top+2,left-1,top+9); //| line(left+11,top+2,left+11,top+9); // | line(left+1,top+10,left+9,top+10); //-- line(left+11,top+11,left+11,top+18); // | break; case 5: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+1,top+10,left+9,top+10); //-- line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; case 6: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+1,top+10,left+9,top+10); //-- line(left-1,top+11,left-1,top+18); //| line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; case 7: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+11,top+2,left+11,top+9); // | line(left+11,top+11,left+11,top+18); // | break; case 8: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+11,top+2,left+11,top+9); // | line(left+1,top+10,left+9,top+10); //-- line(left-1,top+11,left-1,top+18); //| line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; case 9: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+11,top+2,left+11,top+9); // | line(left+1,top+10,left+9,top+10); //-- line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; case 0: line(left,top,left+10,top); //-- line(left-1,top+2,left-1,top+9); //| line(left+11,top+2,left+11,top+9); // | line(left-1,top+11,left-1,top+18); //| line(left+11,top+11,left+11,top+18); // | line(left,top+20,left+10,top+20); //-- break; } } int load_game() { FILE *fp ; char *name; gotoxy(20,2);printf("File name: "); scanf("%s",name); if ( ( fp = fopen ( name, "rb" ) ) == NULL ) { setfillstyle(1,3); bar(20,17,400,40); gotoxy(20,2); printf(" Unable to Load Game"); getch(); setfillstyle(1,3); bar(20,17,400,40); return 0; } fread(board,sizeof(board),1,fp); fclose ( fp ) ; setfillstyle(1,3); bar(20,17,400,40); DrawBoard(); return 1; } int save_game() { char *fname; FILE *fp ; gotoxy(20,2);printf("File name: "); scanf("%s",fname); if ( ( fp = fopen ( fname, "wb" ) ) == NULL ) return 0; fwrite(board, sizeof ( board ), 1, fp); fclose(fp) ; setfillstyle(1,3); bar(20,17,400,40); return 1; } ////////////////////[ THAT'S IT ]///////////////////////// /* Known Bug: There is a bug in checking marbles. Sometimes if no place remain to move, it will not respond to final screen. */

Related Source Codes

Script Name Author
Moving ball screen saver karlmarx
The Classic Game of Snake & Ladder Lakshmi Narayana .A
Railway seat reservation question which comes in sapient VyomWorld
To calculate percentile Ravi Mathur
Send to folder ANIMESH SAHU
Analog clock and calendar Nazia & Rida
HIGH/LOW GAME MOLLY ARORA
Data structure (stack Implimentation) Swapnil B Adsure
Memory Game AnirudhSanyal
Easy Calc Anirudh Sanyal
GK Quiz Anirudh Sanyal
Hangman Game Manish Jain
Snakeman Manish Jain
Full month Calendar Nigi
Cursor shapes nigi

A D V E R T I S E M E N T




Google Groups Subscribe to SourceCodesWorld - Techies Talk
Email:

Free eBook - Interview Questions: Get over 1,000 Interview Questions in an eBook for free when you join JobsAssist. Just click on the button below to join JobsAssist and you will immediately receive the Free eBook with thousands of Interview Questions in an ebook when you join.

New! Click here to Add your Code!


ASP Home | C Home | C++ Home | COBOL Home | Java Home | Pascal Home
Source Codes Home Page

 Advertisements  

Google Search

Google

Source Codes World.com is a part of Vyom Network.

Vyom Network : Web Hosting | Dedicated Server | Free SMS, GRE, GMAT, MBA | Online Exams | Freshers Jobs | Software Downloads | Interview Questions | Jobs, Discussions | Placement Papers | Free eBooks | Free eBooks | Free Business Info | Interview Questions | Free Tutorials | Arabic, French, German | IAS Preparation | Jokes, Songs, Fun | Free Classifieds | Free Recipes | Free Downloads | Bangalore Info | Tech Solutions | Project Outsourcing, Web Hosting | GATE Preparation | MBA Preparation | SAP Info | Software Testing | Google Logo Maker | Freshers Jobs

Sitemap | Privacy Policy | Terms and Conditions | Important Websites
Copyright ©2003-2024 SourceCodesWorld.com, All Rights Reserved.
Page URL: http://www.sourcecodesworld.com/source/show.asp?ScriptID=815


Download Yahoo Messenger | Placement Papers | Free SMS | C Interview Questions | C++ Interview Questions | Quick2Host Review