Add to Favorites    Make Home Page 13533 Online  
 Language Categories  
 Our Services  

Home » C++ Home » Computer Graphics Home » Game Pack in C++.

A D V E R T I S E M E N T

Search Projects & Source Codes:

Title Game Pack in C++.
Author PRADEEP & SHAHIR
Author Email bose79 [at] hotmail.com
Description uses only functions
Category C++ » Computer Graphics
Hits 365576
Code Select and Copy the Code
#include<string.h> #include<math.h> #include<graphics.h> #include<dos.h> #include<stdlib.h> #include<stdio.h> #include<conio.h> #include<iostream.h> #include<process.h> #include<time.h> void main(); int temp_life; int i=8,j=18,a[20][20],ri,rj,max=2,speed=2,op_graph=0; int score=0,nbox=5,life=5,level=1; clock_t start, end; void draw(int); void drawbox(int); void decr(); void genbox(); void shotbox(int); void strt(); void putscore(int); void lifebox(int ); int global=9;int open_times=0,prev_card=0,comp=0; void card(int left,int top,int right,int bottom) { int x,y; long int er=0; if(global==9) er=2000; else er=200; for (long double g=0;g<er;g++) { x=random(right); y=random(bottom); if(x<left) { g--; continue; } if(y<top) { g--; continue; } int colors=random(15); if(colors==1||colors==10) { g--; continue; } setcolor(BLACK); setfillstyle(SOLID_FILL,colors); bar3d(x-4,y-4,x+4,y+4,1,1); } } void open(int left[],int top[],int right[],int bottom[],int game[],int z) { sound(900); delay(16); nosound(); int x; global=909; for(int j=left[z],k=top[z],l=right[z],i=bottom[z];j<=right[z];j++) { setfillstyle(SOLID_FILL,BLACK); bar(j+1,k,l+1,i+1); setcolor(WHITE); rectangle(j+1,k,l+1,i+1); sound(j*20); delay(5); nosound(); } int number=game[z]; char string[5]; setcolor(BLACK); settextstyle(TRIPLEX_FONT,HORIZ_DIR,1); outtextxy(left[z]+25,top[z]+35,itoa(number, string, 10)); if(open_times==0) prev_card=z; if(open_times==1) if(game[z]==game[prev_card]) game[prev_card]=game[z]=-100; open_times++; if(open_times==2) for(int k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards for(int i=0,l=55,r=125;i<4;i++,l+=150,r+=150) { sound(1000); delay(60); nosound(); if(k==0 && i==0) delay(90); card(l,t,r,b); open_times=0; } } void menu(int a,int b,int c,int d,int e) { setcolor(a); settextstyle(TRIPLEX_FONT,HORIZ_DIR,7); outtextxy(22,100,"1. BRICKS"); setcolor(b); settextstyle(TRIPLEX_FONT,HORIZ_DIR,7); outtextxy(22,200,"2. PAIRS II"); setcolor(c); settextstyle(TRIPLEX_FONT,HORIZ_DIR,4); outtextxy(15,300,"3. HELP"); setcolor(d); settextstyle(TRIPLEX_FONT,HORIZ_DIR,4); outtextxy(15,350,"4. CREDITS"); setcolor(e); settextstyle(TRIPLEX_FONT,HORIZ_DIR,4); outtextxy(15,400,"5. EXIT"); } void open_graph() { int x_center = 320, y_center = 240, rad = 220; int z,k,x[10],y[10]; setcolor(4); for(int xi=30;xi>4;xi--) { sound(xi*20); settextstyle(GOTHIC_FONT,HORIZ_DIR,xi); outtextxy(xi,220,"Gaming begins here......"); delay(320); cleardevice(); } setcolor(10); for (z=0;z<10;z++) { x[z]=x_center+rad*cos(36*z*3.14159/180); y[z]=y_center+rad*sin(36*z*3.14159/180); } for (z=0;z<10;z++) for (k=0;k<10;k++) { sound(k*200); delay(50); line(x[z],y[z],x[k],y[k]); nosound(); } for(int h=0;h<500;h++) { sound(h*9); setfillstyle( random(12),random(15) ); bar3d(random(640),random(480),random(640),random(480),random(30), random(18)); } op_graph++; } void loading() { cleardevice(); setcolor(13); settextstyle(TRIPLEX_FONT,HORIZ_DIR,0); setusercharsize(2, 1, 1, 1); outtextxy(138,198,"LOADING"); //LOADING setcolor(13); settextstyle(TRIPLEX_FONT,HORIZ_DIR,0); setusercharsize(2, 1, 1, 1); setcolor(BLUE); rectangle(119,199,421,231); rectangle(118,198,422,232); setcolor(10); for(int ii=120;ii<=420;ii++) { line(ii,200,ii,230); sound(ii+1500); delay(10); nosound(); } } void gameover() { cleardevice(); settextstyle(GOTHIC_FONT,0,10); cout<<"a"; for(int g=0;g<450;g++) { sound(g*10); delay(3); setcolor(LIGHTRED); if(g%20==0) {cleardevice();setcolor(12);} outtextxy(70,g,"game over"); nosound(); } main(); } void main() { int gdriver = DETECT, gmode; initgraph(&gdriver, &gmode, "c:\tc\bgi"); cleardevice(); if(op_graph==0) open_graph(); settextstyle(TRIPLEX_FONT,HORIZ_DIR,0); for(int si=1;si<10;si++) { sound(si*850); setcolor(LIGHTCYAN); setusercharsize(si,1,si,1); outtextxy(13,150,"GAME PACK"); delay(250); nosound(); cleardevice(); } randomize(); setfillstyle(3,RED); bar3d(0, 0,639,479, 0, 0);//background setcolor(WHITE); settextstyle(4,HORIZ_DIR,7); outtextxy(220,25,"MENU"); char lion; int move=5; lion=getch(); while(lion!=27) { if(lion==13) break; if(lion=='P') move++; if(lion=='H') move--; if(move<1)move=5; if(move>5)move=1; if(move==1) menu(10,8,8,8,8); if(move==2) menu(8,10,8,8,8); if(move==3) menu(8,8,10,8,8); //7 gray 14-yellow if(move==4) menu(8,8,8,10,8); if(move==5) menu(8,8,8,8,10); lion=getch(); sound(1700); delay(7); nosound(); } cleardevice(); if(move==5) exit(0); if(move==1) { //bricks video game shooting prg. loading(); int gd=DETECT,gm; initgraph(&gd,&gm,"D:\CPP\TC\BGI"); setcolor(10); outtextxy(500,75,"score :"); outtextxy(500,150,"level :"); outtextxy(500,225,"Life"); lifebox(10); putscore(10); strt(); } /* PAIRS II */ if(move==2) { int a[8],game[16],i=0,z=8,k,flag,temp,t,b,l,j=0,u=0,o=0,p=0; int left[16],top[16],right[16],bottom[16]; randomize(); loading(); for(int ii=0;ii<=640;ii++) line(ii,0,ii,480); setcolor(1); for(ii=0;ii<=640;ii++) line(0,ii,640,ii); setcolor(3); for(ii=640;ii>=0;ii--) line(ii,0,ii,480); setcolor(BLUE); for(ii=640;ii>=0;ii--) line(0,ii,640,ii); setcolor(RED); for(ii=0;ii<=640;ii++) { sound(ii*5); line(640,ii,ii,480); delay(5); nosound(); } setcolor(0); for(ii=0;ii<=640;ii++) { sound(ii*5); line(0,ii,640,480); delay(2); nosound(); } //selecting 8 nos (1-100)without repeating randomize(); a[0]=random(100); while(i!=8) { redo: temp=random(100); flag=1; for(k=0;k<=i;k++) if(a[k]==temp){flag=5;break;} if (flag==5) goto redo; else { a[i++]=temp; game[z++]=temp; } } //randomly filling the 8 nos from an array without repeating int r=0; while(r!=8) { label: temp=a[random(8)]; flag=1; for(k=0;k<=r;k++) if(game[k]==temp){flag=5;break;} if (flag==5) goto label; else game[r++]=temp; } setfillstyle(11,RED); setcolor(YELLOW); bar(0, 0,638,478);//backgrond for(k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards for(i=0,l=55,r=125;i<4;i++,l+=150,r+=150) { left[j++]=l; top[u++]=t; right[o++]=r; bottom[p++]=b; sound(i*200); card(l,t,r,b); } nosound(); for(int you=1;you<=20;you++) { if(you%2) setcolor(LIGHTGREEN); else setcolor(RED); for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150) for(int we=1;we<=5;we++) { sound(we*900); rectangle(l-we,t-we,r+we,b+we); nosound(); } delay(100); } setcolor(0); char ch=getch(); int pntr=0,turn=1; while(ch!=27) { if(ch=='M') pntr++; if(ch=='K') pntr--; if(ch=='H') pntr=pntr-4; if(ch=='P') pntr+=4; if(pntr>=17) pntr=pntr-16; if(pntr<1) pntr=pntr+16; int m=1; if(open_times==1) if(pntr-1==prev_card) { ch=getch(); continue; } int var_new34=9; if(game[pntr-1]==-100) var_new34=0; end: for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150) { setcolor(BLACK); if(m==pntr) { setcolor(LIGHTGREEN); if(game[pntr-1]==-100) setcolor(LIGHTRED); } for(int we=1;we<=5;we++) rectangle(l-we,t-we,r+we,b+we); m++; } if(var_new34) if(ch==13) open(left,top,right,bottom,game,pntr-1); //open card int y=0; for(int wer=0;wer<16;wer++) if(game[wer]==-100) y++; if(y==16) gameover(); ch=getch(); sound(2500); delay(6); nosound(); } if(ch==27) main(); } if(move==3) { char ctrl; do { char help_topic[]=" *******************HELP********************* USERS MANUAL 1. PAIRS II The general outline of the game is as follows. * It is basically a card game. * One can flip and see only two cards at a time simultaneously in the given set of cards. * One has to match the cards in the given set. * One wins the game if all the matches are made correctly. * This game is a time-trailed game i.e. one's score becomes invalid if it exceeds the tine limit. * To navigate one can use the arrow keys. * To open the card you can hit enter. " ; char help_brick[]=" BRICKS The general outline is as follows. *It is a brick game. *It consist of a shooting box and we have to shoot the bricks. *To move the shooting box right press the right direction key and to move left press the left direction key. *To shoot press the up direction key. *Basically there are 5 levels in the game. *You can win each level when u reach the score of 2500. *When u hit each brick you get 25 points. *But if the bricks touch the shooting box or if it touches the ground one of your life is lost. *In total there are 5 lives."; textcolor(10); for(int i=0;i<strlen(help_topic);i++) { sound(i*20); cout<<help_topic[i]; delay(15); nosound(); } int cv; for(i=0,cv=2000;i<strlen(help_brick);i++,cv--) { sound(cv*2); cout<<help_brick[i]; delay(15); nosound(); } ctrl=getch(); }while(ctrl!=27&&ctrl<28&&ctrl>25); if(ctrl==27) main(); } if(move==4) { cleardevice(); setcolor(LIGHTGREEN); settextstyle(TRIPLEX_FONT,HORIZ_DIR,0); setusercharsize(1,1,1,1); outtextxy(160,25,"DEVELOPED BY"); setcolor(LIGHTGREEN); settextstyle(TRIPLEX_FONT,HORIZ_DIR,6); outtextxy(320,250,"&"); setcolor(LIGHTGREEN); rectangle(1,1,638,478);//background for(int ab=5,bc=420;ab<350;ab++,bc--) { sound(ab*620); setfillstyle(6,BLACK); bar(5, 130,637,250); bar(9,350,635,450); setcolor(random(15)); settextstyle(TRIPLEX_FONT,HORIZ_DIR,6); outtextxy(ab,150,"PRADEEP"); settextstyle(TRIPLEX_FONT,HORIZ_DIR,6); outtextxy(bc,350,"SHAHIR"); sound(bc*2000); delay(1); nosound(); } sleep(1); main(); } }//void main's block void strt() { int op; setcolor(0); line(60+i*25,j*25,60+rj*25,ri*25); for(ri=0;ri<19;ri++) for(rj=0;rj<16;rj++) a[ri][rj]=0; randomize(); genbox(); drawbox(12); start=clock(); op=getch(); while(1) { while(!kbhit()) { end = clock(); if((end - start) / CLK_TCK > speed) { decr(); start=clock(); } } while(kbhit()) { op=getch(); switch(op) { case 77: draw(0); if(i<15) i++; draw(10); break; case 75: draw(0); if(i>0) i--; draw(10); break; case 72: shotbox(i); break; case 27:main(); } } } } void draw(int color) { int c; c=getcolor(); setcolor(color); setfillstyle(INTERLEAVE_FILL,color); bar(50+25*i,j*25,75+25*i,j*25+25); rectangle(50+25*i,j*25,75+25*i,j*25+25); setcolor(14); rectangle(50,0,450,475); setcolor(c); } void genbox() { int x; for(x=0;x<nbox;x++) { rj=rand()%16; if(a[0][rj]==1) x--; a[0][rj]=1; } } void decr() { if(max<17) { drawbox(0); for(ri=max;ri>=0;ri--) for(rj=0;rj<16;rj++) a[ri+1][rj]=a[ri][rj]; for(rj=0;rj<16;rj++) a[0][rj]=0; genbox(); drawbox(12); } else { printf("a"); lifebox(0); --life; lifebox(10); if(life==0) gameover(); else {drawbox(0);strt();} } } void drawbox(int c) { setcolor(c); for(ri=0;ri<18;ri++) for(rj=0;rj<16;rj++) if(a[ri][rj]==1) { max=ri; setfillstyle(INTERLEAVE_FILL,c); bar(50+rj*25,ri*25,50+rj*25+25,ri*25+25); if(c!=0) setcolor(14); rectangle(50+rj*25,ri*25,50+rj*25+25,ri*25+25); } setcolor(14); rectangle(50,0,450,475); } void shotbox(int rj) { int ri,r; drawbox(0); for(ri=18;ri>=0;ri--) if(a[ri][rj]==1) {a[ri][rj]=0; file://for(r=18;r>=ri;r--) setcolor(13); line(60+i*25,j*25,60+rj*25,ri*25); sound(480); delay(25); nosound(); putscore(0); if(score%100==0 && score!=0 ) { putscore(0); level++; putscore(10); if(speed==1) if(nbox==5) nbox=7; else if(nbox==7) nbox=9; else if(nbox==9) nbox=11; else { setcolor(10); drawbox(12); cout<<"a"; cleardevice(); gameover(); main(); } else speed--; putscore(0); score++; putscore(10); strt();break;} else{ score++; putscore(10); break;}} drawbox(12); setcolor(0); line(60+i*25,j*25,60+rj*25,ri*25); } void putscore(int color) { char str[20]; int c; c=getcolor(); setcolor(color); itoa(score*25,str,10); outtextxy(550,75,str); itoa(level,str,10); outtextxy(550,150,str); setcolor(c); } void lifebox(int color) { int i,c; c=getcolor(); setcolor(color); for(i=1;i<=life;i++) { setfillstyle(INTERLEAVE_FILL,color); bar(500,250+i*25,525,275+i*25); if(color) setcolor(14); rectangle(500,250+i*25,525,275+i*25); } setcolor(c); }

Related Source Codes

Script Name Author
Moving ball screen saver karlmarx
The Classic Game of Snake & Ladder Lakshmi Narayana .A
Railway seat reservation question which comes in sapient VyomWorld
To calculate percentile Ravi Mathur
Send to folder ANIMESH SAHU
Analog clock and calendar Nazia & Rida
HIGH/LOW GAME MOLLY ARORA
Data structure (stack Implimentation) Swapnil B Adsure
Memory Game AnirudhSanyal
Easy Calc Anirudh Sanyal
GK Quiz Anirudh Sanyal
Hangman Game Manish Jain
Snakeman Manish Jain
Full month Calendar Nigi
Cursor shapes nigi

A D V E R T I S E M E N T




Google Groups Subscribe to SourceCodesWorld - Techies Talk
Email:

Free eBook - Interview Questions: Get over 1,000 Interview Questions in an eBook for free when you join JobsAssist. Just click on the button below to join JobsAssist and you will immediately receive the Free eBook with thousands of Interview Questions in an ebook when you join.

New! Click here to Add your Code!


ASP Home | C Home | C++ Home | COBOL Home | Java Home | Pascal Home
Source Codes Home Page

 Advertisements  

Google Search

Google

Source Codes World.com is a part of Vyom Network.

Vyom Network : Web Hosting | Dedicated Server | Free SMS, GRE, GMAT, MBA | Online Exams | Freshers Jobs | Software Downloads | Interview Questions | Jobs, Discussions | Placement Papers | Free eBooks | Free eBooks | Free Business Info | Interview Questions | Free Tutorials | Arabic, French, German | IAS Preparation | Jokes, Songs, Fun | Free Classifieds | Free Recipes | Free Downloads | Bangalore Info | Tech Solutions | Project Outsourcing, Web Hosting | GATE Preparation | MBA Preparation | SAP Info | Software Testing | Google Logo Maker | Freshers Jobs

Sitemap | Privacy Policy | Terms and Conditions | Important Websites
Copyright ©2003-2024 SourceCodesWorld.com, All Rights Reserved.
Page URL: http://www.sourcecodesworld.com/source/show.asp?ScriptID=500


Download Yahoo Messenger | Placement Papers | Free SMS | C Interview Questions | C++ Interview Questions | Quick2Host Review