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Title The Classic Game of Snake & Ladder
Author Lakshmi Narayana .A
Author Email narayanf1 [at] gmail.com
Description This code implements the classic game: Snake & Ladder. It can be played by two players.
Category C++ » Computer Graphics
Hits 492805
Code Select and Copy the Code
//Lakshmi Narayana .A //VI Sem Computer Science & Engineering //Vijayanagar Engineering College, Bellary //Please send me an mail after you use this code //[email protected] //http://geocities.com/narayanf1 //Other games on progress... #include<stdio.h> #include<graphics.h> #include<conio.h> #include<malloc.h> #include<stdlib.h> #include<dos.h> #include<iostream.h> int k=1, i, user=0, dice=0, x1=50, y1=410, x2=70, y2=410, dir1=0, dir2=0, ch; int cnt1=1, cnt2=1; void *obj1, *obj2, *o1, *o2, *dot, *back, *turn, *ready; unsigned int size; void ladder1() { int m,n; for(m=0;m<=250;m+=250) for(n=0;n<=m;n+=250) { setcolor(DARKGRAY); line(53+m,57+n,55+m,55+n); line(53+m,57+n,133+m,137+n); line(55+m,55+n,135+m,135+n); line(133+m,137+n,135+m,135+n); setfillstyle(SOLID_FILL, YELLOW); floodfill(55+m,58+n,DARKGRAY); line(68+m,42+n,70+m,40+n); line(68+m,42+n,148+m,122+n); line(70+m,40+n,150+m,120+n); line(148+m,122+n,150+m,120+n); floodfill(70+m,43+n,DARKGRAY); line(65+m,65+n,78+m,52+n); line(68+m,68+n,81+m,55+n); floodfill(79+m,54+n,DARKGRAY); line(75+m,75+n,88+m,62+n); line(78+m,78+n,91+m,65+n); floodfill(89+m,64+n,DARKGRAY); line(85+m,85+n,98+m,72+n); line(88+m,88+n,101+m,75+n); floodfill(99+m,74+n,DARKGRAY); line(95+m,95+n,108+m,82+n); line(98+m,98+n,111+m,85+n); floodfill(109+m,84+n,DARKGRAY); line(105+m,105+n,118+m,92+n); line(108+m,108+n,121+m,95+n); floodfill(119+m,94+n,DARKGRAY); line(115+m,115+n,128+m,102+n); line(118+m,118+n,131+m,105+n); floodfill(129+m,104+n,DARKGRAY); line(125+m,125+n,138+m,112+n); line(128+m,128+n,141+m,115+n); floodfill(139+m,114+n,DARKGRAY); } } void ladder2() { int p,q=0; for(p=0;p<=180;p+=155) { line(100+p,330-q,140+p,290-q); line(100+p,330-q,102+p,332-q); line(102+p,332-q,142+p,292-q); line(142+p,292-q,140+p,290-q); floodfill(141+p,292-q,8); line(115+p,345-q,155+p,305-q); line(115+p,345-q,117+p,347-q); line(117+p,347-q,157+p,307-q); line(157+p,307-q,155+p,305-q); floodfill(155+p,307-q,8); line(112+p,322-q,125+p,335-q); line(114+p,320-q,127+p,333-q); floodfill(125+p,334-q,8); line(122+p,312-q,135+p,325-q); line(124+p,310-q,137+p,323-q); floodfill(135+p,324-q,8); line(132+p,302-q,145+p,315-q); line(134+p,300-q,147+p,313-q); floodfill(145+p,314-q,8); q+=95; } } void snake1() { int x,y=0,h=2; for(x=0;x<=200;x+=125) { arc(120+x,110+y,10,85,60); arc(258+x,85+y,190,240,80); arc(112+x,118+y,10,80,60); arc(250+x,93+y,190,290,80); arc(275+x,100+y,250,270,70); line(250+x,170+y,250+x,165+y); line(250+x,165+y,230+x,160+y); line(230+x,160+y,218+x,155+y); line(130+x,50+y,115+x,47+y); line(121+x,59+y,106+x,52+y); line(106+x,52+y,114+x,48+y); circle(114+x,52+y,1); setfillstyle(1,h); floodfill(116+x,52+y,8); y+=230; h+=8; } } void snake2() { arc(130,220,150,180,40); arc(130,220,180,253,40); arc(105,328,273,80,70); arc(143,220,150,180,40); arc(143,215,180,230,40); arc(112,328,265,50,75); arc(80,354,45,72,115); line(102,400,104,402); line(102,400,107,399); line(95,200,110,185); line(110,185,109,200); line(110,185,111,182); circle(104,198,1); setfillstyle(1,12); floodfill(103,199,8); } void snake3() { arc(255,118,320,0,170); arc(265,118,305,0,170); line(384,229,361,260); line(425,120,429,105); line(428,105,435,120); line(428,105,429,100); circle(430,115,1); setfillstyle(1,6); floodfill(430,117,8); } void numbering() { outtextxy(50,393,"1 2 4 5 6 7 8 10"); outtextxy(50,353,"20 19 18 16 15 1 13 11"); outtextxy(50,313,"21 22 25 26 29 30"); outtextxy(50,273,"40 39 38 37 36 35 34 33 32 31"); outtextxy(50,233,"41 43 44 45 47 48 50"); outtextxy(50,193,"60 58 57 56 55 53 52 "); outtextxy(50,153,"61 62 63 64 66 67 68 69 "); outtextxy(50,113,"80 79 76 75 74 73 71"); outtextxy(50,73, "81 83 84 85 86 87 89 90"); outtextxy(50,33, "100 99 98 97 96 95 94 93 92 91"); setcolor(15); // outtextxy(480,40,"Lakshmi Narayana's"); outtextxy(465,50,"The Classic Game of"); settextstyle(GOTHIC_FONT, HORIZ_DIR, 2); setcolor(LIGHTRED); outtextxy(470,60,"Snake & Ladder"); setcolor(WHITE); settextstyle(DEFAULT_FONT, HORIZ_DIR, 1); } void status() { setcolor(YELLOW); outtextxy(480, 95, "Dice output..."); setlinestyle(SOLID_LINE, 1, 3); rectangle(480, 110, 600, 230); outtextxy(480, 260, "Turn..."); rectangle(480, 275, 600, 300); } void welcome() { float octave[]={130.81, 146.83, 164.81, 174.61, 196, 220, 246.94}, n; for (int i=0; i<50; i++) { n=random(6); sound(octave[n]*4); delay(150); nosound(); } } void dispdice() { switch (dice) { case 1: putimage(535, 165, dot, COPY_PUT); break; case 2: putimage(515, 145, dot, COPY_PUT); putimage(555, 185, dot, COPY_PUT); break; case 3: putimage(515, 145, dot, COPY_PUT); putimage(535, 165, dot, COPY_PUT); putimage(555, 185, dot, COPY_PUT); break; case 4: putimage(515, 145, dot, COPY_PUT); putimage(555, 145, dot, COPY_PUT); putimage(515, 185, dot, COPY_PUT); putimage(555, 185, dot, COPY_PUT); break; case 5: putimage(515, 145, dot, COPY_PUT); putimage(555, 145, dot, COPY_PUT); putimage(535, 165, dot, COPY_PUT); putimage(515, 185, dot, COPY_PUT); putimage(555, 185, dot, COPY_PUT); break; case 6: putimage(515, 145, dot, COPY_PUT); putimage(515, 165, dot, COPY_PUT); putimage(515, 185, dot, COPY_PUT); putimage(555, 145, dot, COPY_PUT); putimage(555, 165, dot, COPY_PUT); putimage(555, 185, dot, COPY_PUT); break; } } void getdice() { dice=random(6); dice++; dispdice(); } void play() { getimage(50, 410, 60, 420, o1); getimage(70, 410, 80, 420, o2); putimage(50, 410, obj1, COPY_PUT); putimage(70, 410, obj2, COPY_PUT); while (1) { if (user==0) { putimage(487, 282, turn, COPY_PUT); setcolor(GREEN); outtextxy(480, 285, " Player 1"); again: ch=getch(); if (ch==13) getdice(); else if (ch==27) exit(1); else goto again; setcolor(YELLOW); if (cnt1==96 && dice>=4) { delay(1000); goto invalid1; user=1; } else if (cnt1==97 && dice>=3) { delay(1000); goto invalid1; user=1; } else if (cnt1==98 && dice>=2) { delay(1000); goto invalid1; user=1; } else if (cnt1==99 && dice>=1) { delay(1000); goto invalid1; user=1; } for (i=1; i<=dice; i++, cnt1++) { putimage(x1, y1, o1, COPY_PUT); if (dir1==0) { // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); x1+=40; if (x1>410) x1-=40, y1-=40, dir1=1; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); delay(1000); goto ch1; } else { size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); x1-=40; if (x1<50) x1+=40, y1-=40, dir1=0; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); delay(1000); goto ch1; } ch1: if (cnt1==99) goto over; } if (cnt1==12 || cnt1==72 || cnt1==78) { putimage(x1, y1, o1, COPY_PUT); x1-=80; y1-=80; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); if (cnt1==12) cnt1=34; else if (cnt1==72) cnt1=94; else if (cnt1==78) { cnt1=100; goto over; } } else if (cnt1==22 || cnt1==46) { putimage(x1, y1, o1, COPY_PUT); x1+=40; y1-=40; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); if (cnt1==22) cnt1=38; else if (cnt1==46) cnt1=54; dir1=1; } else if (cnt1==36 || cnt1==99) { putimage(x1, y1, o1, COPY_PUT); x1+=160; y1+=120; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); if (cnt1==36) cnt1=9; else if (cnt1==99) cnt1=66; dir1=0; } else if (cnt1==62) { putimage(x1, y1, o1, COPY_PUT); y1+=240; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); cnt1=2; } else if (cnt1==90) { putimage(x1, y1, o1, COPY_PUT); x1-=80; y1+=160; // size=imagesize(x1, y1, x1+10, y1+10); // o1=malloc(size); getimage(x1, y1, x1+10, y1+10, o1); putimage(x1, y1, obj1, COPY_PUT); cnt1=48; } if (dice==5 || dice==6) user=0; else user=1; invalid1: putimage(500, 130, back, COPY_PUT); } else { putimage(487, 282, turn, COPY_PUT); setcolor(BROWN); outtextxy(480, 285, " Player 2"); setcolor(YELLOW); again2: ch=getch(); if (ch==13) getdice(); else if (ch==27) exit(1); else goto again2; if (cnt2==96 && dice!=4) { delay(1000); goto invalid2; user=0; } else if (cnt2==97 && dice!=3) { delay(1000); goto invalid2; user=0; } else if (cnt2==98 && dice!=2) { delay(1000); goto invalid2; user=0; } else if (cnt2==99 && dice!=1) { delay(1000); goto invalid2; user=0; } for (i=1; i<=dice; i++, cnt2++) { putimage(x2, y2, o2, COPY_PUT); if (dir2==0) { // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); x2+=40; if (x2>440) x2-=40, y2-=40, dir2=1; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); delay(1000); goto ch2; } else { // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); x2-=40; if (x2<50) x2+=40, y2-=40, dir2=0; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); delay(1000); goto ch2; } ch2: if (cnt2==99) goto over; } if (cnt2==12 || cnt2==72 || cnt2==78) { putimage(x2, y2, o2, COPY_PUT); x2-=80; y2-=80; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); if (cnt2==12) cnt2=34; else if (cnt2==72) cnt2=94; else if (cnt2==78) { cnt2=100; goto over; } } else if (cnt2==22 || cnt2==46) { putimage(x2, y2, o2, COPY_PUT); x2+=40; y2-=40; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); if (cnt2==22) cnt2=38; else if (cnt2==46) cnt2=54; dir2=1; } else if (cnt2==36 || cnt2==99) { putimage(x2, y2, o2, COPY_PUT); x2+=160; y2+=120; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); if (cnt2==36) cnt2=9; else if (cnt2==99) cnt2=66; dir2=0; } else if (cnt2==62) { putimage(x2, y2, o2, COPY_PUT); y2+=240; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); cnt2=2; } else if (cnt2==90) { putimage(x2, y2, o2, COPY_PUT); x2-=80; y2+=160; // size=imagesize(x2, y2, x2+10, y2+10); // o2=malloc(size); getimage(x2, y2, x2+10, y2+10, o2); putimage(x2, y2, obj2, COPY_PUT); cnt2=48; } if (dice==5 || dice==6) user=1; else user=0; invalid2: putimage(500, 130, back, COPY_PUT); delay(1000); } } over: } void main() { int gd=DETECT, gm; initgraph(&gd, &gm, "d:\tc\bgi"); randomize(); size=imagesize(487, 282, 593, 293); turn=malloc(size); getimage(487, 282, 593, 293, turn); rectangle(100, 100, 110, 110); setfillstyle(1, 2); floodfill(102, 102, 15); size=imagesize(100, 100, 110, 110); obj1=malloc(size); getimage(100, 100, 110, 110, obj1); cleardevice(); rectangle(100, 100, 110, 110); setfillstyle(1, 6); floodfill(102, 102, 15); size=imagesize(100, 100, 110, 110); obj2=malloc(size); getimage(100, 100, 110, 110, obj2); cleardevice(); o1=malloc(size); o2=malloc(size); setcolor(WHITE); setfillstyle(SOLID_FILL, 15); rectangle(500, 130, 580, 210); floodfill(510, 140, 15); size=imagesize(500, 130, 580, 210); back=malloc(size); getimage(500, 130, 580, 210, back); setcolor(0); setfillstyle(1, 0); rectangle(535, 165, 545, 175); floodfill(540, 170, 0); size=imagesize(535, 165, 545, 175); dot=malloc(size); getimage(535, 165, 545, 175, dot); cleardevice(); setcolor(WHITE); setfillstyle(SOLID_FILL, 15); rectangle(500, 130, 580, 210); floodfill(510, 140, 15); for(int i=0;i<=360;i+=40) for(int j=0;j<=360;j+=40) { setfillstyle(SOLID_FILL, k); bar(50+j,30+i,90+j,70+i); k+=2; } ladder1(); ladder2(); snake1(); snake2(); snake3(); numbering(); status(); welcome(); play(); if (cnt1>=99) outtextxy(480, 330, "PLAYER 1 WINS!"); else if (cnt2>=99) outtextxy(480, 330, "PLAYER 2 WINS!"); getch(); }

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