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Title Highly interactive Minsweeper Game
Author Sreejesh
Author Email sree_sreejesh [at] rediffmail.com
Description Minesweeper game similar to the 'Windows minsweeper game'.Rules and graphics are same.
Category C++ » Games
Hits 376336
Code Select and Copy the Code
Code : //Auther : Sreejesh //Address : S7CS // SCMS School of Engg. & Tech. // Ernakulam // Kerala,India #include<graphics.h> #include<conio.h> #include<stdlib.h> #include<dos.h> #define ROWMAX 10 #define COLUMNMAX 10 //////////////////////////// union REGS i,o; enum Bool{false,true}; void InitMouse(); void ShowMouse(); void HideMouse(); int GetX(); int GetY(); int GetB(); int ButtonStatus; void OnLButtonDown(int x,int y); void OnMouseMove(int Click,int x,int y); void OnLButtonUp(int x,int y); int ButtonMoveStatus; int PrevX,PrevY; //////////////////////////////////// void ExplodeAllMines(); void DisplayNearMines(int,int); void WinGame(); void StartGame(); Bool Check(); Bool bGameOverflag; class CBrick { public: int Left,Top,Right,Bottom; int Width,Height; Bool bBombFlag; int NearMineCount; Bool bCheckedFlag; CBrick() { Width=Height=30; NearMineCount=0; bBombFlag=false; bCheckedFlag=false; } void Set(int x,int y) { Left=x;Top=y; Right=Left+Width; Bottom=Top+Height; } void Set(int x,int y,int w,int h,char a) { Left=x;Top=y; Width=w;Height=h; Right=Left+Width; Bottom=Top+Height; } void Set(int tx,int ty,int bx,int by) { Left=tx;Top=ty; Right=bx; Bottom=by; Width=Right-Left; Height=Bottom-Top; } void Draw(Bool DrawFlag) { HideMouse(); if(DrawFlag==true) { setfillstyle(1,LIGHTGRAY); bar(Left,Top,Right,Bottom); setcolor(DARKGRAY); rectangle(Left,Top,Right,Bottom); rectangle(Left+1,Top+1,Right-1,Bottom-1); setcolor(WHITE); line(Left,Top,Right,Top); line(Left,Top,Left,Bottom); line(Left+1,Top+1,Right-1,Top+1); line(Left+1,Top+1,Left+1,Bottom-1); } else { setfillstyle(1,LIGHTGRAY); bar(Left,Top,Right,Bottom); setcolor(DARKGRAY); rectangle(Left,Top,Right,Bottom); rectangle(Left+1,Top+1,Right-1,Bottom-1); setcolor(WHITE); line(Left,Bottom,Right,Bottom); line(Left,Bottom,Right,Bottom); line(Left+1,Bottom-1,Right-1,Bottom-1); line(Left+1,Bottom-1,Right-1,Bottom-1); if(bBombFlag==true) { setcolor(RED); outtextxy(Left+(Width/2)-3,Top+(Height/2)-3,"*"); } else { if(NearMineCount!=0) { char s[10]; setcolor(NearMineCount); itoa(NearMineCount,s,10); outtextxy(Left+(Width/2)-3,Top+(Height/2)-3,s); } } } ShowMouse(); } Bool IsBetween(int x,int y) { if(x>=Left && x<=Right && y>=Top && y<=Bottom) { return true; } return false; } }; class CFace:public CBrick { public: CFace() { CBrick(); } void Draw(int MouthDraw) { CBrick::Draw(true); HideMouse(); setcolor(BLACK); circle(Left+Width/2,Top+Height/2,Width/2-5); setfillstyle(1,YELLOW); floodfill(Left+Width/2+1,Top+Height/2+1,BLACK); circle(Left+10,Top+13,2); circle(Right-10,Top+13,2); if(MouthDraw==0) { arc(Left+Width/2,Bottom-12,180,360,3); } else if(MouthDraw==1) { arc(Left+Width/2,Bottom-10,0,360,3); } else if(MouthDraw==2) { arc(Left+Width/2,Bottom-10,0,180,3); } else if(MouthDraw==3) { arc(Left+Width/2,Bottom-10,180,360,3); for(int i=0;i<10;i++) { int prevBkColor=getbkcolor(); setbkcolor(RED); setbkcolor(prevBkColor); sound(1000); delay(130); nosound(); } } ShowMouse(); } }; CBrick Brick[ROWMAX][COLUMNMAX]; CFace Face; CBrick About; void main() { /////////////////////////////////////// int gd=0,gm; initgraph(&gd,&gm,""); ////////////////////////// ButtonStatus=0; ButtonMoveStatus=false; ////////////////////////// InitMouse(); ShowMouse(); ////////////////////// PrevX=GetX(); PrevY=GetY(); ///////////////////// StartGame(); //////////////// while(!kbhit()) { if(PrevX!=GetX() || PrevY!=GetY()) { OnMouseMove(GetB(),GetX(),GetY()); PrevX=GetX(); PrevY=GetY(); } else if(GetB()==1 && ButtonStatus==0) { OnLButtonDown(GetX(),GetY()); } else if(GetB()==0 && ButtonStatus==1) { OnLButtonUp(GetX(),GetY()); } } getch(); } void InitMouse() { i.x.ax=0; int86(0x33,&i,&o); } void ShowMouse() { i.x.ax=1; int86(0x33,&i,&o); } void HideMouse() { i.x.ax=2; int86(0x33,&i,&o); } int GetB() { i.x.ax=3; int86(0x33,&i,&o); return o.x.bx; } int GetX() { i.x.ax=3; int86(0x33,&i,&o); return o.x.cx; } int GetY() { i.x.ax=3; int86(0x33,&i,&o); return o.x.dx; } void OnLButtonDown(int x,int y) { ButtonStatus=1; ////////////// if(Face.IsBetween(x,y)==true) { StartGame(); Face.Draw(0); } if(About.IsBetween(x,y)==true) { HideMouse(); setcolor(RED); outtextxy(Brick[0][0].Left,About.Top-10,"My mailID is "); setcolor(MAGENTA); outtextxy(Brick[0][0].Left+100,About.Top-10,"sree_sreejesh@rediffmail.com" ); setcolor(RED); outtextxy(Brick[0][0].Left,About.Bottom+2,"Expecting instructions & error currections"); outtextxy(Brick[0][0].Left,About.Bottom+12,"Press any key to continue"); getch(); setfillstyle(1,BLACK); bar(Brick[0][0].Left-1,About.Top-10,Brick[0][0].Left+400,About.Bottom+25); About.Draw(true); outtextxy(About.Left+About.Width/2-25,About.Top+About.Height/2-5,"About"); ShowMouse(); } if(bGameOverflag==true) return; int i,j; for(i=0;i<ROWMAX;i++) { for(j=0;j<COLUMNMAX;j++) { if(Brick[i][j].IsBetween(x,y)==true) { Face.Draw(1); delay(150); if(Brick[i][j].bBombFlag==true) { ExplodeAllMines(); bGameOverflag=true; Face.Draw(2); break; } else { sound(1000); DisplayNearMines(i,j); nosound(); if(Check()==true) { WinGame(); } } Face.Draw(0); } } } } void OnMouseMove(int Click,int x,int y){} void OnLButtonUp(int x,int y){ButtonStatus=0;} void ExplodeAllMines() { int i,j; for(i=0;i<ROWMAX;i++) { for(j=0;j<COLUMNMAX;j++) { if(Brick[i][j].bBombFlag==true) { Brick[i][j].Draw(false); sound(200); delay(500); nosound(); } } } } void DisplayNearMines(int i,int j) { if(Brick[i][j].bCheckedFlag==true) return; int NearMineCount=0; if(i!=0 && j!=0)//1 { if(Brick[i-1][j-1].bBombFlag==true) NearMineCount++; } if(i!=0)//2 { if(Brick[i-1][j].bBombFlag==true) NearMineCount++; } if(i!=0 && (j+1)%COLUMNMAX!=0)//3 { if(Brick[i-1][j+1].bBombFlag==true) NearMineCount++; } if((j+1)%COLUMNMAX!=0)//4 { if(Brick[i][j+1].bBombFlag==true) NearMineCount++; } if((i+1)%ROWMAX!=0 && (j+1)%COLUMNMAX!=0)//5 { if(Brick[i+1][j+1].bBombFlag==true) NearMineCount++; } if((i+1)%ROWMAX!=0)//6 { if(Brick[i+1][j].bBombFlag==true) NearMineCount++; } if((i+1)%ROWMAX!=0 && j!=0)//7 { if(Brick[i+1][j-1].bBombFlag==true) NearMineCount++; } if(j!=0)//8 { if(Brick[i][j-1].bBombFlag==true) NearMineCount++; } Brick[i][j].NearMineCount=NearMineCount; Brick[i][j].bCheckedFlag=true; if(NearMineCount==0) { if(i!=0 && j!=0) DisplayNearMines(i-1,j-1);//1 if(i!=0) DisplayNearMines(i-1,j);//2 if(i!=0 && (j+1)%COLUMNMAX!=0) DisplayNearMines(i-1,j+1);//3 if((j+1)%COLUMNMAX!=0) DisplayNearMines(i,j+1);//4 if((i+1)%ROWMAX!=0 && (j+1)%COLUMNMAX!=0) DisplayNearMines(i+1,j+1);//5 if((i+1)%ROWMAX!=0) DisplayNearMines(i+1,j);//6 if((i+1)%ROWMAX!=0 && j!=0) DisplayNearMines(i+1,j-1);//7 if(j!=0) DisplayNearMines(i,j-1);//8 } Brick[i][j].Draw(false); } Bool Check() { int i,j; Bool WinStat; WinStat=true; for(i=0;i<ROWMAX;i++) { for(j=0;j<COLUMNMAX;j++) { if(Brick[i][j].bBombFlag==false && Brick[i][j].bCheckedFlag==false) { WinStat=false; break; } } } return WinStat; } void WinGame() { bGameOverflag=true; HideMouse(); Face.Draw(3); ShowMouse(); } void StartGame() { HideMouse(); bGameOverflag=false; int x,y,i,j,k; for(i=0;i<ROWMAX;i++) { for(j=0;j<COLUMNMAX;j++) { Brick[i][j]=CBrick(); } } for(y=70,i=0;y<=70+Brick[0][0].Height*ROWMAX;y+=Brick[0][0].Height+1,i++) { for(x=175,j=0;x<=175+Brick[0][0].Width*COLUMNMAX;x+=Brick[0][0].Width+1,j+ +) { Brick[i][j].Set(x,y); } } CBrick Bk; Bk.Set(Brick[0][0].Left-10,Brick[0][0].Top-10,Brick[ROWMAX-1][COLUMNMAX-1] Right+10,Brick[ROWMAX-1][COLUMNMAX-1].Bottom+10); Bk.Draw(true); About.Set(getmaxx()/2-80,getmaxy()-70,200,30,' '); About.Draw(true); outtextxy(About.Left+About.Width/2-25,About.Top+About.Height/2-5,"About"); for(i=0;i<ROWMAX;i++) { for(j=0;j<COLUMNMAX;j++) { Brick[i][j].Draw(true); } } randomize(); for(k=0;k<10;k++) { i=rand()%ROWMAX; j=rand()%COLUMNMAX; if(Brick[i][j].bBombFlag==true) { k--; } else Brick[i][j].bBombFlag=true; } Face.Set(getmaxx()/2-15,10,30,30,' '); Face.Draw(0); ShowMouse(); }

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