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Home » C Home » Games and Graphics Home » Snake game in graphics (Mini Project)

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Title Snake game in graphics (Mini Project)
Author Rajkumar
Author Email rajeni711 [at] yahoo.co.in
Description This is a snake program not yet fully completed
but we can play using arrow keys in the numberpad only(number lock should be unlock.It is a turbo c program.


Category C » Games and Graphics
Hits 385753
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Code : #include <graphics.h> #include <stdlib.h> #include <stdio.h> #include <conio.h> #include <ctype.h> #include <dos.h> #include <time.h> void main() { int gdriver = DETECT, gmode, errorcode; initgraph(&gdriver, &gmode, ""); errorcode = graphresult(); if (errorcode != grOk) { printf("Graphics error: %s ", grapherrormsg(errorcode)); printf("Press any key to halt:"); getch(); exit(1); } textscreen(); } /*IMPORTANT SECTION*/ FILE *fy,*fx; int i5,j5,i0,j0,x0[100],y0[100]; int f2,q0,q1,yu,q2,q3,q4,s1=0,a1,z,h=0,c1=1,c2=0,z1,t1,t2; char *msg[]={"","NEW ","LOAD ","SAVE","SPEED","LEVEL"}; char *msg1[]={"","(N)","(L)","(S)","(D)","(E)"}; char *msg2[]={"","START","STOP","EXIT","GAME SCORE"}; char *msg3[]={"","(T)","(P)","(X)"}; int r1[10],r2[10],r3[10],r4[10]; int speed,level; /////////////////////////////////////////////////////////// textscreen() { rect5(3,1,1,635,470); black(); initial(); rect5(0,430,100,620,450); rect5(0,10,100,80,442); rect6(); menu(0); return(0); } initial() { for(f2=1;f2<=5;f2++) { rect5(9,5+(126*(f2-1)),5,126*f2,70); citi(); } return(0); } //////////////////////////////////////////////// rect5( int q10, int q11, int q12, int q13, int q14) { setcolor(q10); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,q10); bar3d(q11,q12,q13,q14,1,1); q1=q11; q2=q12; q3=q13; q4=q14; return(0); } //////////////////////////////////////////////////// text1(a1) { setcolor(a1); settextstyle(0, 0, 2); outtextxy((f2*25)+((f2-1)*100)+f2*3,25,msg[f2]); setcolor(a1+3); settextstyle(0, 0, 1); outtextxy((f2*25)+((f2-1)*100)+f2*8,50,msg1[f2]); return(0); } citi () { if(s1==0) { r1[f2]=q1; r2[f2]=q2; r3[f2]=q3; r4[f2]=q4; rect5(1,r1[f2]+10,r2[f2]+10,r3[f2]-10,r4[f2]-10); a1=2; } else { a1=6; rect5(4,r1[f2],r2[f2],r3[f2],r4[f2]); rect5(15,r1[f2]+10,r2[f2]+10,r3[f2]-10,r4[f2]-10); } text1(a1); s1=0; return(0); } rect6() { for(f2=1;f2<=4;f2++) { rect5(6,12,102+((f2-1)*85),78,100+((f2)*85)); rect5(0,22,102+((f2-1)*85)+10,68,90+((f2)*85)); if(f2<=3) text2(4); } return(0); } rect7() { rect5(5,12,102+((f2-1)*85),78,100+((f2)*85)); rect5(2,22,102+((f2-1)*85)+10,68,90+((f2)*85)); text2(3); return(0); } text2(a1) { setcolor(a1); settextstyle(0, 0, 0); outtextxy(28,140+(f2-1)*80,msg2[f2]); setcolor(a1+1); settextstyle(0, 0, 0); outtextxy(34,150+(f2-1)*80,msg3[f2]); return(0); } menu(int y3) { L1:if(y3==0) z=getch(); else if(y3==1) z=83; else if(y3==2) z=80; if(c1==1) if((z==110)||(z==78)||(z==76)||(z==108)||(z==88)||(z==120)) goto L2; else goto L1; if((t1==78)||(t2==110)) if((z==80)||(z==112))goto L1; if((t1==76)||(t2==108)) if((z==68)||(z==100)||(z==69)||(z==101)||(z==80)||(z==112))goto L1; if((t1==83)||(t2==115)) if((z==68)||(z==100)||(z==69)||(z==101))goto L1; if((t1==68)||(t2==100)) if((z==80)||(z==112))goto L1; if((t1==69)||(t2==101)) if((z==80)||(z==112))goto L1; if((t1==84)||(t2==116)) if((z==68)||(z==100)||(z==69)||(z==101))goto L1; if((t1==80)||(t2==112)) if((z==68)||(z==100)||(z==69)||(z==101))goto L1; L2:rect6();initial(); switch(z) { case 110:case 78:s1=1;f2=1;citi();new1();break; case 76:case 108:s1=1;f2=2;citi();load1();break; case 83:case 115:s1=1;f2=3;citi(); if(y3==1) z=13; else save1(); y3=0; break; case 68:case 100:s1=1;f2=4;rect5(0,430,100,620,450);citi();speed1();break; case 69:case 101:s1=1;f2=5;rect5(0,430,100,620,450);citi();level1();break; case 84:case 116:f2=1;rect7();start1();break; case 80:case 112:f2=2;rect7();stop1();y3=0;break; case 88:case 120:f2=3;z=13;rect7();exit1();break; default:goto L1; } if(c2==1) { z=z1;c2=0; goto L2; } if(z!=13)goto L1; return(0); } new1() { L3:z1=getch(); switch(z1) { case 13:c2=0;c1=0;t1=78;t2=110;initial(); rect5(0,430,100,620,450); black(); setcolor(12);settextstyle(0,0,2); outtextxy(120,250,"Press T To Start"); outtextxy(450,120,"New Game"); break; case 76:case 108:case 88:case 120:c2=1;break; default:goto L3; } return(0); } load1() { L3:z1=getch(); switch(z1) { case 13:c2=0;c1=0;t1=76;t2=108;initial(); rect5(0,430,100,620,450); black(); setcolor(12);settextstyle(0,0,2); outtextxy(120,250,"Select the Number"); outtextxy(450,120,"Load Game"); load_file(); break; case 78:case 110:case 88:case 120:c2=1;break; default:goto L3; } return(0); } exit1() { L3:z1=getch(); switch(z1) { case 13:c2=0;c1=0;rect6(); initial();z=13;break; case 76:case 108:case 78:case 110:c2=1;break; default:goto L3; } return(0); } save1() { L3:z1=getch(); if((t1==78)||(t2==110)) { switch(z1) { case 13:c2=0;c1=0;initial();break; case 76:case 108:case 68:case 100:case 69:case 101:case 84:case 116: case 88:case 120:c2=1;break; default:goto L3; } } else { switch(z1) { case 13:c2=0;c1=0;t1=83;t2=115;initial();break; case 78:case 110:case 84:case 116:case 88:case 120:c2=1;break; default:goto L3; } } return(0); } speed1() { L3:z1=getch(); if((t1==78)||(t2==110)) { switch(z1) { case 13:c2=0;c1=0;t1=68;t2=100;black();setcolor(10);settextstyle(0,0,2); outtextxy(120,250,"Press T To Start"); outtextxy(120,230,"Select the Speed");speed_level();initial();break; case 76:case 108:case 83:case 115:case 69:case 101:case 84:case 116: case 88:case 120:c2=1;break; default:goto L3; } } else { switch(z1) { case 13:c2=0;c1=0;t1=68;t2=100;black();setcolor(10);settextstyle(0,0,2); outtextxy(120,230,"Press T To Start"); outtextxy(120,280,"Select the Speed");speed_level();initial();break; case 78:case 110:case 84:case 116:case 88:case 120:c2=1;break; default:goto L3; } } return(0); } level1() { L3:z1=getch(); if((t1==78)||(t2==110)) { switch(z1) { case 13:c2=0;c1=0;t1=69;t2=101;black();setcolor(14);settextstyle(0,0,2); outtextxy(120,230,"Press T To Start"); outtextxy(120,280,"Select the Level");speed_level();initial();break; case 76:case 108:case 83:case 115:case 68:case 100:case 84:case 116: case 88:case 120:c2=1;break; default:goto L3; } } else { switch(z1) { case 13:c2=0;c1=0;t1=69;t2=101;black();setcolor(14);settextstyle(0,0,2); outtextxy(120,230,"Press T To Start"); outtextxy(120,280,"Select the Level");speed_level();initial();break; case 78:case 110:case 84:case 116:case 88:case 120:c2=1;break; default:goto L3; } } return(0); } start1() { L3:z1=getch(); if((t1==78)||(t2==110)) { switch(z1) { case 13:c2=0;c1=0;t1=84;t2=116;rect6();initial();black();start2();z=84;break; case 76:case 108:case 68:case 100:case 69:case 101:case 83:case 115: case 88:case 120:c2=1;break; default:goto L3; } } else { switch(z1) { case 13:c2=0;c1=0;t1=84;t2=116;rect6();initial();start2();break; case 78:case 110:case 83:case 115:case 88:case 120:c2=1;break; default:goto L3; } } return(0); } stop1() { L3:z1=getch(); switch(z1) { case 13:c2=0;c1=0;t1=80;t2=112;rect6();black();initial();break; case 76:case 108:case 68:case 100:case 69:case 101:case 83:case 115: case 88:case 120:c2=1;break; default:goto L3; } return(0); } speed_level() { le_se(); choose_le_se(); return(0); } le_se() { int i1; for(i1=0;i1<9;i1++) { le_se_box(i1,6,8); le_se_write(i1); } return(0); } le_se_box(int i1,int c1,int c2) { rect5(c1,430,110+i1*38,620,138+i1*38); rect5(c2,435,115+i1*38,615,133+i1*38); settextstyle(8,0,2); return(0); } le_se_write(int i1) { char *m; if(f2==5) { setcolor(14); outtextxy(460,108+i1*38,"LEVEL "); } else { setcolor(10); outtextxy(460,108+i1*38,"SPEED "); } itoa(i1+1,m,10); outtextxy(570,108+i1*38,m); return(0); } choose_le_se() { int w; O1:w=getch(); w-=48; le_se(); if((w>=1)&&(w<=9)) { le_se_box(w-1,7,9); le_se_write(w-1); if(f2==4) speed=w; else level=w; goto O1; } else { w+=48; if(w==13) { le_se(); return(0); } else goto O1; } } ////////////////////////////////// int e1,xa,i1=1,h1,j1=0,na,cn[50],rn,a1,m1,w1=0; char *xn[]={"","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P", "Q","R","S","T","U","V","W","X","Y","Z"}; char *mn[]={"0","1","2","3","4","5","6","7","8","9"}; char *sa; struct file { int count; char name[50]; }sn[100],sm; cur() { rect5(0,430,100,620,450); L8:i1=1;*sa=NULL; setcolor(RED); settextstyle(0, 0, 0); outtextxy(450,340,"Enter your name"); setcolor(10); L6:if(i1==7)goto L7; na=getch(); if((na<=122)&&(na>=97)) { cn[i1]=na-96; outtextxy(450+i1*8,350, xn[na-96]); strcat(sa,xn[na-96]); i1++; goto L6; } else if((na!=13)||(i1<=3))goto L6; L7:rect5(0,430,100,620,450); rn=file_new(); if(rn==0)goto L8; setcolor(12); settextstyle(1,0,2); outtextxy(455,120,"Game Name"); line(455,145,574,145); line(455,148,574,148); outtextxy(458,160,sa); setcolor(9); if(a1>=10) { w1=a1%10; outtextxy(495,280,mn[w1]); a1/=10; } outtextxy(455,240,"Your No"); line(455,270,550,270); line(455,273,550,273); outtextxy(480,280,mn[a1]); return(0); } load_file() { if((fx=fopen("game.value","r"))==NULL) { fclose(fx); rect5(0,430,100,620,450); black(); setcolor(12);settextstyle(0,0,2); outtextxy(120,250,"Press N & Enter"); } else { j1=0; fx=fopen("game.value","r"); while(!feof(fx)) { j1++; fscanf(fx,"%s ",sm.name); strcpy(sn[j1].name,sm.name); } fclose(fx); for(i1=1;i1<=j1;i1++) { setcolor(3); settextstyle(0,0,0); if(i1<10) outtextxy(462,130+i1*12,mn[i1]); else { w1=i1/10; outtextxy(452,130+i1*12,mn[w1]); w1=i1%10; outtextxy(462,130+i1*12,mn[(i1%10)]); } outtextxy(480,130+i1*12,sn[i1].name); } } return(0); } file_new() { if((fx=fopen("game.value","r"))==NULL) { strcpy(sm.name,sa); strcat(sm.name,".snake"); fclose(fy); fx=fopen("game.value","w"); fprintf(fx,"%s ",sm.name); strcpy(sn[1].name,sm.name); a1=1; fclose(fx); } else { j1=0; fx=fopen("game.value","r"); while(!feof(fx)) { j1++; fscanf(fx,"%s ",sm.name); strcpy(sn[j1].name,sm.name); } a1=j1+1; strcpy(sn[a1].name,sa); strcat(sn[a1].name,".snake"); fclose(fx); for(j1=1;j1<a1;j1++) { xa=strcmp(sn[a1].name,sn[j1].name); if(xa==0) { setcolor(9); outtextxy(452,120,"Name Already Exist"); return(0); } } } strcpy(sm.name,sn[a1].name); fx=fopen("game.value","a"); fprintf(fx,"%s ",sm.name); fclose(fx); strcpy(sa,sn[a1].name); return(1); } ////////////////////////////////////////////////////////// // SECTION - II int i=0,j=0,d,e=0,k,a,ll=3,b,p=0,t=0,g=0; int x[100],y[100],m=0,r,x1[100],y1[100]; clock_t start,end; char *bn; float thf; int thin,thi[100],nm,sc; start2() { i=0;j=0;e=0;p=0;t=0,g=0,sc=0; m=0; rect5(0,430,100,620,450); outtextxy(450,120,"New Game"); randomize(); black(); func1(); continue1(); level_selection(); for(m=1;m<=50;m++) { start=clock(); func1(); a=i;b=j; move(); if(t==1) { m=50; t=0; } end=clock(); rect5(0,430,300,620,450); thf= (end-start) / CLK_TCK; thin=(int)thf; thi[m]=20-thin; setcolor(10); settextstyle(6,0,2); sc+=thi[m]*10; itoa(sc,bn,10); outtextxy(450,350,"GAME SCORE"); setcolor(13); outtextxy(500,400,bn); nm=m; } return(0); } /*Function 1* to create, draw & assign the Bar postion values*/ func1() { e++; create(); rect1(i,j); x[e]=i; y[e]=j; return(0); } /*Function 2 * To fix the initial & Destination*/ create() { int f; l1:if(m!=0) { i=rand1(29)+1; j=rand1(29)+1; for(i5=1;i5<=(level-1)*10;i5++) if((x0[i5]==i)&&(y0[i5]==j))goto l1; } else { i=rand1(25)+3; j=rand1(25)+3; } if(e==(ll+1+m)) { for(f=1;f<=ll+m;f++) { if((i==x[f])||(j==y[f])) goto l1; } } return(0); } /*Function 3 * to draw the bar3d in Blinking color*/ rect1(int i1,int j1) { setcolor(2+128); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,2+128); bar3d(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10),0,0); setfillstyle(SOLID_FILL,12+128); bar3d(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2,1,1); return(0); } /*Function 4 * to draw the bar3d in green color*/ rect2(int i1,int j1) { setcolor(2); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,2); bar3d(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10),0,0); setfillstyle(SOLID_FILL,10); bar3d(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2,1,1); return(0); } /*Function 4a*/ rect4(int i1,int j1) { setcolor(0); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,0); bar(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10)); setfillstyle(SOLID_FILL,0); bar(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2); return(0); } /*Function 5 * to draw the bar3d in Black color*/ rect3(int i1,int j1) { setcolor(0); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,0); bar3d(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10),0,0); setfillstyle(SOLID_FILL,0); bar3d(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2,1,1); return(0); } /* Function 6 * to select a random number*/ rand1(int f) { return( rand () % f); } /* Function 7 * to draw the next to the initial */ continue1() { r=rand1(3)+1; l3:direction();e++; x[e]=i;y[e]=j;rect2(i,j); if(e<ll)goto l3; return(0); } /*Function 8 * to set the direction */ direction() { switch(r) { case 1: j+=1;break; case 2: i+=1;break; case 3: j-=1;break; case 4: i-=1;break; } return(0); } /*function 9 * to move bar array */ move() { int s=0; l5:k=getch(); if((g==1)&&((k==83)||(k==115)))goto l5; delay(10); switch(k) { case 56:r=4;s=loop();break; case 54:r=1;s=loop();break; case 52:r=3;s=loop();break; case 50:r=2;s=loop();break; case 80:case 112:s=0;t=1;menu(2);break; case 83:case 115:s=1;g=1;menu(1);cur();initial();break; default:s=1; } if(s==1)goto l5; return(0); } /* Function 10 * Do array loop to move */ loop() { int s; for(d=1;d<=e;d++) { s=move1(d); if (s==0) if(p!=2) d=e; } return(s); } /*Function 11 * to move according to direction */ move1(int f) { int s, f1; x1[f]=x[f];y1[f]=y[f]; if(f==1) { i=x[f];j=y[f];direction(); s=check1(); if (s==0) { for(f1=1;f1<=e;f1++) rect_red(x[f1],y[f1]); black1(); return(s); } else { x[f]=i;y[f]=j; if(i==0 || j==0 || i==31 || j==31) { for(f1=2;f1<e;f1++) rect_red(x[f1],y[f1]); black1(); t=1; return(0); } rect1(i,j); s=check2(); if (s==0) return(s); } } else { i=x1[f-1];j=y1[f-1]; if(i==0 || j==0 || i==31 || j==31) { for(f1=2;f1<e;f1++) rect_red(x[f1],y[f1]); black1(); t=1; return(0); } rect2(i,j); x[f]=i;y[f]=j; if((p==2)&&(f==e)) { rect2(x[f],y[f]); p=1; return(0); } else { if(f==e) rect3(i,j); } } return(1); } /* Function 11 * to check the changed value */ check1() { int f1; for(f1=2;f1<(e-1);f1++) { if((i==x[f1])&&(j==y[f1])) { t=1; return(0); } else { for(i5=1;i5<=(level-1)*10;i5++) if((x0[i5]==x[1])&&(y0[i5]==y[1])) { t=1; return(0); } } } return(1); } /*Function 12 * to check the final value */ check2() { if((i==a)&&(j==b)) { p=2; return(0); } else return(1); } black() { setcolor(9); setlinestyle(SOLID_LINE,1,3); rectangle(107,107,413,413); for(i=1;i<=30;i++) for(j=1;j<=30;j++) rect4(i,j); return(0); } black1() { setcolor(9); setlinestyle(SOLID_LINE,1,3); rectangle(107,107,413,413); for(i=1;i<=30;i++) { for(j=1;j<=30;j++) rect_white(i,j); delay(10); } for(i=1;i<=30;i++) { for(j=1;j<=30;j++) rect4(i,j); delay(1); setcolor(5); settextstyle(4,0,6); outtextxy(135,175,"G A M E"); outtextxy(135,250,"O V E R"); } return(0); } rect_red(int i1,int j1) { setcolor(5); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,5); bar3d(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10),0,0); setfillstyle(SOLID_FILL,12+128); bar3d(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2,1,1); return(0); } rect_white(int i1,int j1) { setcolor(5); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,5); bar(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10)); setfillstyle(SOLID_FILL,5); bar(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2); return(0); } level_selection() { /*switch (level) { case 1:loop_draw();break; case 2: } */ loop_draw(); return(0); } loop_draw() { for(i5=1;i5<=(level-1)*10;i5++) { k1:i0=rand1(29)+1; j0=rand1(29)+1; for(j5=1;j5<=4;j5++) if((x[j5]==i0)&&(y[j5]==j0))goto k1; rect_blue(i0,j0); x0[i5]=i0;y0[i5]=j0; } return(0); } rect_blue(int i1,int j1) { setcolor(9); setlinestyle(SOLID_LINE,1,1); setfillstyle(SOLID_FILL,9); bar(100+(j1*10),100+(i1*10),110+(j1*10),110+(i1*10)); setfillstyle(SOLID_FILL,8); bar(100+(j1*10)+2,100+(i1*10)+2,110+(j1*10)-2,110+(i1*10)-2); return(0); }

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