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Title Shoot The Devil - Game In C
Author Pratap Rajkumar Tokekar
Author Email pratap.tokekar [at] gmail.com
Description Hello,

Hi, I am Pratap Rajkumar Tokekar, 1st Year Engineering student from College of Engineering, Pune. I have developed this very simple game after reading the book "Let us c". This is the 1st game I have developed
which I would like to dedicate to my loving parents.This is a very simple graphics game built in "c". It is very easy and enjoyable to play, especially for kids.I hope u will like it.
Category C » Games and Graphics
Hits 395353
Code Select and Copy the Code
#include <stdio.h> #include<conio.h> #include "graphics.h" #include<alloc.h> #include<dos.h> #include<stdlib.h> void exitmessage(void); void lost(void); void main() { randomize(); int gd=DETECT,gm,no=0,area,maxx,maxy,chance=0; int ch,x=25,y=25,xdir=1,ydir=1,x1=20,y1,x1dir=0,area1; void *buff,*cuff; initgraph(&gd,&gm,"bgi"); setcolor(WHITE); setfillstyle(SOLID_FILL,RED); circle(50,50,15); // floodfill(50,50,WHITE); arc(25,25,335,360,40); arc(75,25,180,205,40); circle(42,45,2); circle(54,45,2); setfillstyle(SOLID_FILL,BLACK); floodfill(42,45,15); floodfill(54,45,15); //draw devil setcolor(10); area=imagesize(25,25,75,75); buff=malloc(area); getimage(25,25,75,75,buff); putimage(25,25,buff,XOR_PUT); //erase devil maxx=getmaxx(); maxy=getmaxy(); y1=maxy/2; setcolor(15); setfillstyle(SOLID_FILL,15); rectangle(10,y1,12,y1+2); // floodfill(11,y1+1,15); //draw bullet area1=imagesize(10,y1,12,y1+2); cuff=malloc(area1); getimage(10,y1,12,y1+2,cuff); putimage(10,y1,cuff,XOR_PUT); //erase bullet setcolor(14); rectangle(0,0,maxx,maxy); setviewport(1,1,maxx-1,maxy-1,1); settextstyle(1,0,3); settextjustify(1,1); delay(4000); setcolor(15); while(no<100) { putpixel(random(maxx),random(maxy),random(16)); no++; } outtextxy(maxx/2,30,"...the world is coming to an end..."); outtextxy(maxx/2,80,"...the devil is going to destoy the universe..."); outtextxy(maxx/2,130,"...destroy the devil before it destroys us..."); outtextxy(maxx/2,180,"...ALL THE BEST..."); delay(2000); outtextxy(maxx/2,270,"use "6" to shoot the devil"); outtextxy(maxx/2,310,"use "8" & "2" to move gun vertically"); outtextxy(maxx/2,360,"You have only 10 bullets"); outtextxy(maxx/2,450,"press any key to continue...."); getch(); flushall(); do { clearviewport(); gotoxy(33,1); printf("Bullets Left: %d",10-chance); no=0; while(no<100) { putpixel(random(maxx),random(maxy),random(16)); no++; } if(kbhit()) { ch=getch(); if(ch==54) //shoot bullet { x1dir=1; chance++; } if(ch==56&&x1dir==0) //move gun up y1=y1-10; if(ch==50&&x1dir==0) //move gun down y1=y1+10; if(ch==27) exitmessage(); } fillellipse(10,y1+1,5,3); putimage(x1,y1,cuff,XOR_PUT); //draw bullet delay(10); putimage(x1,y1,cuff,XOR_PUT); //erase bullet x1=x1+10*x1dir; putimage(x,y,buff,XOR_PUT); //draw devil delay(30); putimage(x,y,buff,XOR_PUT); //erase devil x=x+(xdir*random(30)); y=y+(ydir*random(20)); if(x>=maxx-71) //keep devil within screen { xdir*=-1; x=maxx-71; } if(x<=175&&xdir==1) x=175; if(x<=175&&xdir==-1) xdir*=-1; if(y>=maxy-71) { ydir*=-1; y=maxy-71; } if(y<=30) { ydir*=-1; y=30; } // if(x1>=maxx-3||x<=1) //failed chance { x1=20; x1dir=0; } if(y1>=maxy-20) //keep gun within screen y1=maxy-21; if(y1<=20) y1=21; // if(x1<=x+40&&x1>=x+12&&y1<=y+38&&y1>=y+10) //successful hit { moveto(maxx/2,maxy/2); outtextxy(maxx/2,maxy/2,"...YOU'VE...WON..."); sound(500); delay(5000); nosound(); delay(3000); exit(0); } } while(chance<=10); if(chance=11) lost(); getch(); closegraph(); restorecrtmode(); } void exitmessage() { char cho; outtextxy(getmaxx()/2,getmaxy()/2,"EXIT : Y or N..."); delay(100); flushall(); cho=getch(); if(cho=='y'||cho=='Y') exit(0); else if(cho=='n'||cho=='N') { clearviewport; return; } } void lost() { outtextxy(getmaxx()/2,getmaxy()/2-50,"Your bullets are over"); outtextxy(getmaxx()/2,getmaxy()/2,"The devil destroys the world"); }

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